《2048》-完整版

xiamingdong 2025-03-01 11:32:52

# include<stdio.h>
# include<time.h>
# include<stdlib.h>
# include<conio.h>
# include<Windows.h>
# include<process.h>
# include<string.h>

const int NUM = 4;
int Board[NUM][NUM] = { 0 };


void assingment();     //重开局赋初值
void ShowGame();       //初始化显示界面
void AddRand();        //随机初始数和随机位置
void InitGame();       //初始化游戏
void StartGame();      //开始游戏
void MoveLeft();       //向左
void MoveRight();      //向右
void MoveUp();         //向上
void MoveDown();       //向下
int  GetNUll();        //获取空位置
void GameOver();       //判断周围位置是否相同
int  TotalSc();        //总分

bool IsRand;           //是否生成随机数
bool Isover;           //游戏是否结束
int  TotalScore;       //总分
int  TotalKey;         //按的总次数


int main(void){
//InitGame();
StartGame();
//AddRand();

if (TotalScore < 1024)
{
printf("\n\n太菜了!\n");
}
else
{
printf("\n\n牛逼!\n");
}
getchar();
return 0;
}

void StartGame()
{
InitGame();
while (1)
{
IsRand = 0;
char ch;
//接收一个按键消息
switch (ch = _getch()) {
case 'a':
case 'A':
case 75:
MoveLeft();
TotalKey++;
break;
case 'D':
case 'd':
case 77:
MoveRight();
TotalKey++;
break;
case 'w':
case 'W':
case 72:
MoveUp();
TotalKey++;
break;
case 'S':
case 's':
case 80:
MoveDown();
TotalKey++;
break;
default:
break;
}
if (IsRand)
{
AddRand();
system("cls");  //清除屏幕
ShowGame();
}
if (GetNUll() == 0)
{
GameOver();
}
}
}
void InitGame()
{
assingment();
IsRand = 1;   //需要生成
Isover = 1;   //没有结束
TotalKey = 0;
TotalScore = 0;
AddRand();
AddRand();
ShowGame();
}
void assingment()
{
for (int i = 0; i < NUM; i++)
{
for (int j = 0; j < NUM; j++)
{
Board[i][j] = 0;
}
}
}
void AddRand()
{
//srand(time(1));
while (1)
{
int Row = rand() % NUM;
int Col = rand() % NUM;
int val = rand() % 2;
if (Board[Row][Col] == 0)
{
switch (val)
{
case 0:
Board[Row][Col] = 2;
break;
case 1:
Board[Row][Col] = 4;
break;
}
break;
}
else
{
continue;
}
}
}
void ShowGame()
{
TotalScore = TotalSc();
printf("********************************************************************\n\n");
printf("-----------游戏名称:2048-----------\n\n\n");
printf("----分数:%d------移动次数:%d------\n", TotalScore, TotalKey);
printf("┏━━━━━┳━━━━━┳━━━━━┳━━━━━┓\n");
for (int i = 0; i < NUM; i++)
{
printf("┃");
for (int j = 0; j < NUM; j++)
{
if (Board[i][j] == 0)
{
printf("     ┃");
}
else
{
printf("%4d ┃", Board[i][j]);
}
}
if (i < NUM - 1)
{
printf("\n┣━━━━━╋━━━━━╋━━━━━╋━━━━━┫\n");
}
else
{
printf("\n┗━━━━━┻━━━━━┻━━━━━┻━━━━━┛\n\n");
}
}
printf("----------------------操作方法--------------------------\n\n");
printf("上(↑,W,w)--下(↓,S,s)--左(←,A,a)--右(→,D,d)--\n\n\n");
printf("*********************************************************************\n");

}
void MoveLeft()    //左移
{
for (int i = 0; i < NUM; i++)
{
for (int j = 1, k = 0; j < NUM; j++)
{
if (Board[i][j] != 0)
{
//k项和j项的值相等
if (Board[i][k] == Board[i][j])
{
Board[i][k++] *= 2;  //  <<左移运算符速率大于*号
Board[i][j] = 0;
IsRand = 1;
}
//k项为0
else if (Board[i][k] == 0)
{
Board[i][k++] = Board[i][j];
Board[i][j] = 0;
IsRand = 1;
}
//k项不为0  j和k不相等
else
{
Board[i][++k] = Board[i][j];
if (k != j)  //k已经加1了
{
Board[i][j] = 0;
IsRand = 1;
}

}
}
}
}



}
void MoveRight()       //右移
{
for (int i = 0; i < NUM; i++)
{
for (int j = NUM - 2, k = NUM - 1; j >= 0; j--)
{
if (Board[i][j] != 0)
{
//k项和j项的值相等
if (Board[i][k] == Board[i][j])
{
Board[i][k--] *= 2;  //  <<左移运算符速率大于*号
Board[i][j] = 0;
IsRand = 1;
}
//k项为0
else if (Board[i][k] == 0)
{
Board[i][k--] = Board[i][j];
Board[i][j] = 0;
IsRand = 1;
}
//k项不为0  j和k不相等
else
{
Board[i][--k] = Board[i][j];
if (k != j)  //k已经加1了
{
Board[i][j] = 0;
IsRand = 1;
}

}
}
}
}
}
void MoveUp()    //上移
{
for (int i = 0; i < NUM; i++)
{
for (int j = 1, k = 0; j < NUM; j++)
{
if (Board[j][i] != 0)
{
//k项和j项的值相等
if (Board[k][i] == Board[j][i])
{
Board[k++][i] *= 2;  //  <<左移运算符速率大于*号
Board[j][i] = 0;
IsRand = 1;
}
//k项为0
else if (Board[k][i] == 0)
{
Board[k++][i] = Board[j][i];
Board[j][i] = 0;
IsRand = 1;
}
//k项不为0  j和k不相等
else
{
Board[++k][i] = Board[j][i];
if (k != j)  //k已经加1了
{
Board[j][i] = 0;
IsRand = 1;
}

}
}
}
}



}
void MoveDown()       //下移
{
for (int i = 0; i < NUM; i++)
{
for (int j = NUM - 2, k = NUM - 1; j >= 0; j--)
{
if (Board[j][i] != 0)
{
//k项和j项的值相等
if (Board[k][i] == Board[j][i])
{
Board[k--][i] *= 2;  //  <<左移运算符速率大于*号
Board[j][i] = 0;
IsRand = 1;
}
//k项为0
else if (Board[k][i] == 0)
{
Board[k--][i] = Board[j][i];
Board[j][i] = 0;
IsRand = 1;
}
//k项不为0  j和k不相等
else
{
Board[--k][i] = Board[j][i];
if (k != j)  //k已经加1了
{
Board[j][i] = 0;
IsRand = 1;
}

}
}
}
}
}
int  GetNUll()
{
int sum = 0;
for (int i = 0; i < NUM; i++)
{
for (int j = 0; j < NUM; j++)
{
if (Board[i][j] == 0)
{
sum++;
}
}
}
return sum;
}
void GameOver()
{
for (int i = 0; i < NUM; i++)
{
for (int j = 0; j < NUM - 1; j++)
{
if (Board[i][j] == Board[i][j + 1] || Board[j][i] == Board[j + 1][i])
{
Isover = 1;
return;
}
}
}
Isover = 0;
}


int  TotalSc()
{
int sum = 0;
for (int i = 0; i < NUM; i++)
{
for (int j = 0; j < NUM; j++)
{
sum += Board[i][j];
}
}
return sum;
}